The genre has had a sort of revival in these last years since God of War too. If you played any sidescrollin' game in the 90s you'll find yourself perfectly at home. Phase 3: If at first you don't succeed, decapitate!!Īlright the story plays a bit with the original 80s Splatterhouse's concepts. So, how did this rescaped development hell product end up after passing through several changes along the last ~10 years or so? (Biggyman and some other monsters closer to the original game, new gimmicks such as raising the dead left out, etc.)įinally a team composed by a third final team at Namco (with some former staff from BottleRocket itself) applied the final touches. Thankfully the game which was almost done, was picked up by an internal team at Namco who made some radical changes to what the fans were already requesting based on the initial reactions. (ending up their work on another title, based on the DC Comics The Flash) (for exemple Klonoa who was remade for the Wii)īut sadly, with the financial crash a couple years ago, the studio was forced to close doors. The game started development at the BottleRocket studios, who were assigned the Splatterhouse franchise amongst other Namco revival projects. (such as a 3D sidescrolling remake on PC, Dreamcast Beats of Rage mods and many more.) VGR: Splatterhouse also known as Splatterhouse (2010) or Splatterhouse 4Īfter almost 2 decades, here it is, the all-new " next-gen" Splatterhouse title!įor a game that almost got cancelled as many times as it was delayed, it sort of unreal to be finally able to hold it in my hands and play it on a modern system!Įven fans started to develop their own take on Splatterhouse during these last ten years or so~
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